![Appendix C: The concept of GPU compiler — Tutorial: Creating an LLVM Backend for the Cpu0 Architecture Appendix C: The concept of GPU compiler — Tutorial: Creating an LLVM Backend for the Cpu0 Architecture](https://jonathan2251.github.io/lbd/_images/opengl_flow.png)
Appendix C: The concept of GPU compiler — Tutorial: Creating an LLVM Backend for the Cpu0 Architecture
![OpenGL 4.3 Specification Also Released - Khronos Announces OpenGL ES 3.0, OpenGL 4.3, ASTC Texture Compression, & CLU OpenGL 4.3 Specification Also Released - Khronos Announces OpenGL ES 3.0, OpenGL 4.3, ASTC Texture Compression, & CLU](https://images.anandtech.com/doci/6134/OGLCS.jpg)
OpenGL 4.3 Specification Also Released - Khronos Announces OpenGL ES 3.0, OpenGL 4.3, ASTC Texture Compression, & CLU
![Fast GPU-in-the-loop simulation technique at OpenGL ES API level for Android Graphics Applications | Semantic Scholar Fast GPU-in-the-loop simulation technique at OpenGL ES API level for Android Graphics Applications | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/f21672b30cd32d1fff16410db67bb4292d9f2ccf/3-Figure2-1.png)
Fast GPU-in-the-loop simulation technique at OpenGL ES API level for Android Graphics Applications | Semantic Scholar
![Imagination introduces PowerVR Series8XE GPUs, brings OpenGL ES 3.2 and Vulkan to the ultra-affordable market - Android Authority Imagination introduces PowerVR Series8XE GPUs, brings OpenGL ES 3.2 and Vulkan to the ultra-affordable market - Android Authority](https://www.androidauthority.com/wp-content/uploads/2016/02/PowerVR-Series8XE-GPU-PowerVR-Rogue.png)